Showing posts with label Never Mind the Matchlocks. Show all posts
Showing posts with label Never Mind the Matchlocks. Show all posts

Thursday, 29 May 2025

Never Mind the Matchlocks Imperialist v Swedish game 2

As predicted another game of Never Mind the Matchlocks took place quite quickly with Dave and I basically repeating the previous game:


Swedish Horse engage Imperialist Cossacks:

Surprisingly the Cossacks gain the upper hand but the dastardly Swedes have another Horse unit ready to join in the fight:

Disaster for the Imperialists as the Cossacks rout and the neighbouring Cuirassiers decide that they will rout with them in sympathy: 

The foot have not made much progress so far

With their left flank Horse routed the Imperial Foot need to do some redeploying:

More mounted action on the right flank:

The Imperial foot on the left neutralise the Swedish mounted:

Push of Pikes! 

Heavy fire all along the line:

As last time we finished at this point having played for around four hours. Again it appeared very difficult to actually break the foot units though, as we used the VP system this time, both armies were not that far off breaking. Next time we will probably play to a points total and introduce varying unit quality.


Never Mind the Matchlocks Imperialist v Swedish

Having tried and failed to get anyone interested in playing FoG-R again, being unwilling to rebase the armies for ADLG-R then been not that impressed by 'For King and Parliament' Dave and I thought we would try out the 'Never Mind the Matchlocks" variant of the popular "Never Mind the Billhooks" rules for the ECW/TYW. Dave took the Swedes while I had the Imperialists.

For an initial game we just lined up two similar armies with all the units 'average' to see how the rules played:


Swedish Horse crush their Imperialist opponents:

The Imperialist left advances:

Pike and Shot close while the Swedish cavalry rush forward in pursuit:

Fire is exchanged:

More infantry action:

Imperial Cuirassiers unsuccessfully charge Swedish foot:

At this point we called it a day with neither side having suffered serious losses. The foot units seemed very difficult to break while the mounted were quite fragile (One routed without taking any losses!). There were probably too many troops for the table size and the vanilla nature of ECW/TYW armies didn't help when we had two very similar armies but on the whole it was an interesting game and I'm sure we will give it another go.