Friday, 8 April 2022

Space Weirdo's!

A bit of a change for me last night with my first evening game at the club for over a year joining in a multi-player Sci-Fi skirmish game organised by Gary with some rules amusingly called 'Space Weirdo's'!

Played on a table with some of Gary's excellent home made terrain the objective was to rescue a prisoner being escorted out of town in a convoy. My character was 'Pyro' and was appropriately armed with a large flame thrower:


The convoy appears as Pyro waits to open up hopefully on the end vehicle:

Unfortunately the plan does not quite work out as the only vehicle he can target is the one containing the prisoner! It would probably be bad form to incinerate her:

The front two vehicles push on so Pyro moves to engage the third one but manages to miss it:

It appears the prisoner does not want to be 'rescued' and breaks through the roadblock. Pyro rushes (slowly) back to where the action is:

Failing to hit again with the flamethrower Pyro decides to try his luck in hand to hand combat:

The prisoner has almost escaped!:

Pyro finally takes out his opponent but the prisoner has gone!

All of my team survived but we failed the mission as we couldn't rescue the prisoner who in fact didn't want to be rescued! 

The rules were quick and easy to pick up (from absolutely zero pre-game knowledge). They gave a quick fun game with some interesting choices over which order to use characters and some extra actions which everyone had to agree over. 

If I play again I doubt I'd choose the flame thrower as a weapon, it would be fantastic if the opposition stood in one large close packed group and let you get close enough to fire at them but otherwise seemed a bit limited. 

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