Some more planes for Bag the Hun (or Cruel Seas) to try to make the games more balanced!
Firstly for the USN three SB2C Curtis Helldiver :
Some more planes for Bag the Hun (or Cruel Seas) to try to make the games more balanced!
Firstly for the USN three SB2C Curtis Helldiver :
Having missed game 2 in which the group escorted some goods across the desert I joined in game 3 after playing Sean's Florentine Condotta in the afternoon.
This time the crew had to advance through jungle to an abandoned mine, see if it was being used and, if it was, explore it and try to capture some of the mined goods.
Having enjoyed the last game I'd actually got a copy of the rules and created my own character, John Steed the Man from the Ministry (I knew I'd find a use for Steed and Mrs Peel from 'The Avengers'!).
More of Gary's great terrain:
An Italian civil war saw my Venetians taking on Sean's Florentines as a practice game for the club ADLG competition this weekend.
I thought I'd try something different to get some figures out of the box that hadn't seen the light of day in years so went for a very small army of 12 knights and 6 light horse with all the generals included. The idea was to make a frontal charge if appropriate or, maybe, move around one flank then make a frontal charge!
The terrain fell kindly for the Venetians with a few fields on the Venetian side of the table and a waterway narrowing the frontage. With three largely identical commands deployment was simple, knights to the left, knights in the centre and, yes, knights to the right! The left and centre immdeiately advance:
An addition to my armies for Men Who Would Be Kings in the form of a small 20mm force for the North West Frontier inspired partly by Gary wanting to build a force for the rules and a 25% off sale from Newline Designs in January!
Bengal Lancers:
After Andy's narrow victory in our last refight of Juno Beach this game saw my Americans taking on Andy's Germans in a vaguely 'Battle of the Bulge' refight.
In this scenario a quarter of the attacker's force is trapped in an isolated 'pocket' holding an objective and has to be relieved by the remainder of the force establishing a supply line by nightfall.
Having played this scenario a few times it is always interesting and there are a number of ways you can approach it. Being the attacker this time I went for a force consisting of some paratroopers from the 101st Airborne to hold the pocket objective and a strong 52nd Armoured CC together with a weaker 104th Infantry CC to attempt the relief supported by as much artillery as I could manage to really beef up my attacking options.
Initial deployment with the Americans 'hidden' and the Germans spread out across the middle of the table: