An Italian civil war saw my Venetians taking on Sean's Florentines as a practice game for the club ADLG competition this weekend.
I thought I'd try something different to get some figures out of the box that hadn't seen the light of day in years so went for a very small army of 12 knights and 6 light horse with all the generals included. The idea was to make a frontal charge if appropriate or, maybe, move around one flank then make a frontal charge!
The terrain fell kindly for the Venetians with a few fields on the Venetian side of the table and a waterway narrowing the frontage. With three largely identical commands deployment was simple, knights to the left, knights in the centre and, yes, knights to the right! The left and centre immdeiately advance:
The Florentines advance their centre and refuse the flanks:
Initial shooting sees both Venetian Turkish light horse take hits:
Swiss pikemen attack a Venetian sub-general while the Florentine light infantry inflict a hit on a knight this time:
Unfortunately the sub-general fails to hold off the pikes and takes a hit:
The wider picture:
The fighting sub-general fails to move the rest of his knights up to support him and gets flank charged by some archers while the Swiss pike charge the knights who failed to move:
The sub general falls in combat and the knights are failing to make an impact:
More knights fall and the small Venetian army breaks giving the Florentines a win:
A fun game with a different idea using so many knights but the army suffered from the inevitable problems of no screening for the knights against shooting, included generals being vulnerable and unable to command the rest of their troops and the break size being so low.
Sean's army was more traditional and I'll be interested to see how he does in the competition!
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