Sunday 22 May 2022

ADLG-R Holy Roman Empire v Restoration British

My club mate Simon recently finished his modifications for ADLG to allow the rules to be used for the Renaissance (ADLG-R!) so it seemed an opportune moment to get an army that hadn't seen any use for a while into action.

Thus my Holy Roman Empire (aka Austrian Hapsburg Imperial) took on Mike's Restoration British. As is often the case there was little terrain, just a waterway on one flank and a couple of enclosed fields. Both armies deployed in the traditional infantry centre and cavalry wings way:


Feeling that they may have an advantage on both flanks the Austrians advance while holding the centre for now:

The British advance all along the line:

The Austrian artillery has really found the range on the advancing British Horse (with included sub-general), one more hit will finish them off!:

First contact: Croat impact light horse attack British Medium Horse:

The Croats inflict a hit on the British. Taking a chance the flank supporting Dragoons move to add to the fire of the artillery on the damaged sub-general but fail to get another hit:

The British Medium Horse are destroyed:


British Horse charge the Croats while the Austrian Cuirassiers attack the remainder of the British Horse:

Meanwhile the centre and right have been advancing cautiously with the Austrians hoping to get their Hungarian infantry (impact swordsmen) into the isolated British foot in front of them

The fight on the left continues:

One Croat breaks off while the second charges into the flank of the British Horse. The Austrian Cuirassiers have finished off the British they were facing:

The Hungarians charge home! With overlaps, a disordered opponent and impact ability hopes are high for success:

Unfortunately the charge has little effect and the British manage to get two more units into the fight turning the tables on the Hungarians:

The Hungarians take and inflict losses:

Austrian foot mass to storm through the British centre:

On the left the Austrians mop up the rest of the British Horse:

One Hungarian unit has broken while the second is in trouble:

The Austrian foot continue to smash their way forward while guarding their flank in case the remaining Hungarians break:

While the Dragoons hold off the British foot the last of the British Horse on the left is mobbed:

The second unit of Hungarians has broken and the right flank cavalry has fallen back. They have done a good job though as all the British foot they were fighting is in poor shape now:

The British artillery is about to fall and the end of their infantry line is almost broken:

The Austrians launch a charge they hope will win the battle:

One British unit is broken:

Not much remains of the British right flank:

On the far right some Austrian Dragoons have been exchanging fire with a British Pike and Shot unit, getting the better of them. In exasperation the British charge home but the Dragoons hold firm in the fields:

Little remains of the British centre and the right is wiped out:

Victory goes to the Austrians as the British break and flee:

I think I'd lost around 15 out of 23 cohesion so it was a fairly close game and could have gone either way. 

We made one mistake with the rules (that I noticed later at least!) in that we gave the British Pike and Shot a +2 factor (fighting LMI) against the Hungarian Medium Swordsman Musket who are, in fact, medium infantry not LMI giving the British only +1 against them so the Hungarians could have done better, having said that I think they did very well on the dice so they did okay anyway!

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