Sunday, 15 September 2024

Test of Honour Campaign Games 1 and 2

Simon and I thought we would start off a simple Test of Honour campaign having enjoyed our previous games. Before we started I managed to paint up some more figures to replace the previous generic Ashigaru that I wasn't that happy with.

The first scenario is a random encounter between the two hero's and a few followers. 

My force, led by 'The Widow' moves up. Both sides are somewhat wary of getting shot at:


The enemy Hero moves round a building to attack an archer:

The Widow closes in on the opposition Ashigaru:

One is immediately cut down:

Both Hero's concentrate their attacks on followers:

Casualties mount on both sides:

The objective is to take out the opposition Hero, neither side is getting anywhere near this as followers continue to fall:


Finally the cinematic confrontation occurs!

The Widow manages to inflict a serious wound on her opponent but fails to finish him off and is cut down in turn by the wounded Hero:

A win for Simon's Hero who in the post game round up is 'eager for battle' in the next game. The Widow survived the fight but was captured, beaten and released so will start the next game slightly injured.

On to game two in which the defeated Widow vows revenge and attacks an outpost guarded by her enemy. This time the forces are larger with the Widow selecting a Samurai follower, groups of spearmen and archers and a single spearman to make up the numbers. Simon went for a different approach with a horde of followers and just his Hero:

In this game there are three objectives and whoever controls the most after five turns wins. As defender Simon has to keep 1/3 of his force off table as reinforcements leaving him outnumbered at the start.

The Widow, thirsting for revenge, quickly cuts down the opposing Hero!

With only Ashigaru left Simon is struggling already:

Ignoring the fire from the bowmen the Widow quickly closes with them and starts slaughtering the impudent peasents:

They rapidly fall under her whirling blades:

Those who don't fall flee for their lives:

A very short game in which, once Simon's hero was eliminated, his mob of followers stood little chance especially as his reinforcements refused to arrive repeatedly! 

The ToH system of giving three activations per hero, two per Samurai follower and only one for others makes it difficult to use massed cheap units which is probably a good thing.

I've played quite a few ToH games now though most of them I've not written up as, while they have great narrative, in a time limited evening, it is difficult to take even remotely decent photos of the action with so few figures employed and lots of turns. 

It is an enjoyable game and I'm looking forward to continuing the campaign soon.

Tuesday, 3 September 2024

Bag the Hun Japanese v Australian

Another BtH game, this time Dave and I had the Japanese escorting a bomber force attacked by Jerry's newly painted Australians. Dave and I had four Zero's each plus three Betty bombers while Jerry had four Beaufighters and four Kittyhawks.

The Japanese head for the target:


The Australian's climb to intercept:

Dave's flight of Zero's decides aggression is the bast tactic:

Dave's Zero's attack the Beaufighters from the rear while mine engage frontally:

Kittyhawks attempt to get through to the Betty's:

Pilots desperately try to get a shot off or avoid being shot:

The first kill goes to the Japanese as a Zero takes down a Kittyhawk with catastrophic structural damage. The pilot manages to bail out successfully:

The Betty's fly on ignoring the melee around them and even managing to get a few shots off of their own at a Beaufighter that attempts to tail them:

More hits are scored on both sides:

A Beaufighter loses an engine and flees:

The Betty's make it through undamaged. With most of their planes damaged the Australians break off and head for home:

Another great game of Bag the Hun. The end result was one Kittyhawk and one Zero shot down with several Australian planes taking serious damage but managing to break contact successfully. 

Before the game I felt the Beaufighters with their massive frontal firepower (twice that of the Zero!) and far greater robustness would easily take out the Japanese but it didn't work out like that, partly because the Zero's were much more manoeuvrable and partly as being a lot bigger the Beaufighters were easier to hit. 

We all enjoyed the game and have a few ideas how to make it play easier next time. Gluing the dice holders down and making labels for the stands certainly made it easier to see which plane was which!