Monday, 28 June 2021

Cruel Seas US Navy

More additions to my Cruel Seas forces, this time in the form of some US Navy ships. Partly inspired by a recent very cheap sale of Cruel Seas items from North Star and partly to have something better equipped than my British/Norwegians to take on the Kreigsmarine!

First up are two sub chasers, apparently three of these were given to the free Norwegian navy so one of them might well get a Norwegian flag:


Next three of the powerful ELCO PT boats. Better armed than the German E-boats, fast and small in size they are a tough opponent:

More PT boats, this time the Higgins model. Not as well armed as the ELCO but still decent enough:

Finally four landing craft complete with infantry. I dithered about buying two packs of these and now wish I had as I like them and they have some potential for different scenarios. Doubtless I'll end up adding some more:

Rather like the Vietnam stuff I almost wish I'd put more effort into them, as it is I just gave them the usual Cruel Seas quick paint job followed by a black wash to bring out the detail. They look okay though and to be honest I doubt they will get that many games anyway!


Chain of Command Miscellanea!

I've finished a few more things for my Chain of Command collection, a combination of odd items that had been hanging around for a while and new acquisitions!

Firstly some British casualty figures from 1st Corps. These are resin casts which have the double advantage of being cheap and light: 


Secondly some German equivalents from Great Escape Games:

Back to the British and it is a Beaverette armoured car from Warlord Games to support the Home Guard. Not sure how much use it will get as it seems expensive in CoC for what is in effect just an LMG:

Germans again, this time in winter uniforms. These were one of the free sprues from Warlord Games that come with Wargames Illustrated. I like the figures, they have nice poses and the advantage that (if I remember rightly) the weapons were attached to the arms making them much easier to construct. Tempting to buy a box for a full platoon but I'd probably be better off doing late war Germans if I was to collect another German force:

Finally something for the Americans with a couple of BAR men. I'd hoped this pack from Artizan would be four BAR rather than two plus two others but in the event it was only two, still the other guys might come in useful:


Saturday, 26 June 2021

The Men of Company B Army of the Republic of Vietnam

Having greatly enjoyed my TMOCB games so far I thought I'd add some South Vietnamese to my collection. Although there were some plastic figures available from Orion I didn't think they looked that great so went for Elhiem metal figures instead. 

I really like the Elhiem figures, they fit in well with the plastic ones I have and are nice sculpts. As the ARVN can be rated as 'Green' in MOCB you get two platoons of them rather than the usual one for the Americans so I bought one platoon of the 1966 equipped 'Mike Force' figures and one of the later ARVN 1968 figures.

Firstly the 'Mike Force' Platoon commander and first squad (with some extra figures to the left of the commander to make up a few spare bases!):


Squads two and three of 'Mike Force':

Platoon command and first squad of the 1968 figures:

Second and third squads of the 1968 figures:

I prefer the 'Mike Force figures but the 1968 ones are okay and together I'm happy with the way they came out. I think they will play rather differently as a White Star 'Green' force, though you get a lot more of them they are harder to control and take casualties a lot more easily. Looking forward to getting them on the table soon and seeing how they do!

Friday, 25 June 2021

Blucher 1809 Austrian v Italian

My first Blucher game for a while, this time using my Austrians against Gordon's Italian army. The Scharnhorst campaign saw the Austrians achieve a slight advantage in VP (one point!) though there were two more VP available on table in towns so the Italians could win by capturing one of those by nightfall or breaking the Austrian army while the Austrians needed to hold the two towns or break the Italian army.

The Austrians had almost their whole army on table while the French had one column off board which would (hopefully for them) appear as the battle progressed. Initial deployment for the Austrians was the Advance Guard in the centre, the 1st Corps on the right and the 2nd Corps on the left. Each of the objective towns was garrisoned by a Grenadier brigade. The Italians appeared to have a weak right and centre with a strong left flank force. The Italian reinforcements would appear on their left flank:


Normally when defending I don't attack much but, looking at both sides deployment it appeared the best thing to do would be to withdraw my right flank units behind the stream, perhaps leaving a cavalry brigade to slow the Italians down. This would leave my centre quite congested (or well defended depending on how you look at it!) and the 2nd Corps on the left unlikely to get into action as they appeared to be facing a small holding force. So to put some early pressure on the Italians the 2nd Corps advances on them:

The 1st Corps has successfully redeployed behind the stream leaving a Dragoon brigade to hold the Italians up. The Italians have pushed a strong force forward in the centre with the Italian Guard and some veteran brigades leading the way: 

The Advance Guard react to the threat:

On the Austrian left the 2nd Corps continues it's advance:

The lone Dragoon brigade on the right is facing four Italian brigades but so far they have not committed to move:

Two of the Italian brigades are revealed to be Dragoons, one charges the Austrians while the other advances. The Austrian Dragoons are driven back but with minimal losses:

The Dragoons fall back further allowing the artillery from their Corps to open up on the second Italian  Dragoon brigade:

Again the Italian Dragoons attempt to drive off their Austrian equivalents and once again the Austrians put up a stout defence:

The Italians press their attack in the centre. They are somewhat disturbed to see that the town is defended by steadfast Austrian Grenadiers rather than the conscripts they were expecting:

Facing Italian heavy artillery and advancing infantry the centre Austrian infantry brigade decides that the only option is to charge the guns! If they win they will be in a vulnerable position but they will buy time and it is better than being shot at!:

The Austrian infantry force the guns back but are now weakened and have the Italian Guard cavalry in front of them and Italian infantry on their flank:

On the left the 2nd Corps continues to advance and reveals the flank hill is held by an Italian infantry brigade:

In the centre the Italians press on with the Italian Guard cavalry and an infantry brigade attacking the exposed Austrian infantry and some Neapolitan cavalry charging the Austrian horse artillery:

The Austrian infantry are defeated and dispersed:

The Neapolitan cavalry are also successful and destroy the horse artillery:

On the left the 2nd Corps infantry move up to engage the Italian infantry:

The Austrians move brigades up to fill the hole in their centre:

On the right the Austrian Dragoons are still heroically holding up the Italians and, combined with their artillery, slowly wearing down the Italians:

The battle around the two towns rages on! The Austrians have dispersed an Italian infantry brigade in the centre while, with little threat to the town on the left, the Grenadier brigade holding it has advanced out to put some more pressure on the Italians:

Initially at least the 2nd Corps infantry do well, inflicting heavy losses on the outnumbered Italians:

The advance of the Grenadiers has forced the Italians to divert some of their force to counter them. More in desperation the Neapolitan cavalry charge the Austrian Dragoons they are facing:

Unfortunately after the initial success the 2nd Corps attack appears to have stalled:

Equally the Italian attack in the centre is beginning to run out of steam:

On the right the Austrian Dragoons continue to frustrate the Italians, even when they are driven off the Italians won't be strong enough to achieve anything:

The Neapolitan cavalry are driven off leaving the Italian Dragoons vulnerable to being charged in the rear by the victorious Dragoons:

The Austrian Dragoons charge into the rear of the Italian Dragoons but fail to do any damage and fall back, however the Italian Dragoons are weakened now and faced by some Austrian infantry:

In the centre most of the Italians have stalled and the Austrians appear to be holding on:

On the left the Austrian Grenadiers are making short work of the Italians facing them:

The Italian reinforcements have finally arrived! However, it seems unlikely they will get into much action before night falls or the Italian army breaks:

The 2nd Corps is still battling with the Italian infantry. By now I had hoped to have dealt with this brigade and be moving on to the next one but, rather like the Austrian Dragoons on the right the Italians have held on stubbornly:

Their resistance is finally broken though and the Italian army is close to collapse: 

The Austrian Grenadiers complete the victory by charging and dispersing the infantry facing them!:

Another great game of Blucher which really swung backwards and forwards! I managed to build a decent defensive position and put some pressure on the Italians with the attack on the left. Gordon was unlucky that his reinforcements took so long to arrive and, when they did, were a long way from the action plus the close terrain didn't really suit his cavalry heavy army. Next time I'll probably be taking on his Ottomans so will need to come up with an army and plan to take on the hordes!

Thursday, 17 June 2021

Chain of Command Germans v Americans 1944

The (in)famous Tim aka "Madaxeman" wanted to try out Chain of Command so I set up a fairly simple introductory scenario with my Germans attacking Tim's Americans using the "attack on an objective" scenario from the rule book. The Germans used an infantry gun as their support while the Americans took some barbed wire:


The patrol phase ended with two jump off points at the back and one forward for the Americans with the Germans having three based in the industrial units and the woods near their base line. The Americans deploy a squad in the objective building and one opposite the largest factory unit on overwatch:

The German response is swift with a squad deploying in the factory supported by the infantry gun both of which open fire on the Americans opposite:

The Americans start to take losses in an unequal firefight:


The first American squad is pinned, they move up a second squad but have not arrived in time to save their colleagues:

The Germans finish off the first American squad which breaks for the rear:

The second US squad makes it to the hedge line. They are out of the line of fire of the German squad in the factory but the gun is capable of firing at them:

After a few failed attempts to arrive (I'd had to deploy my senior leader early on to command the gun and men in the factory) the remaining two German squads make it onto the table. One takes up position on the left supporting the infantry gun while the second moves up opposite the farm house and is joined by the squad from the factory:

With the situation looking bleak for the Americans we called it a day at this point. Tim enjoyed the game and wants to play again, as it was an introduction I kept things fairly simple (we didn't use grenades or covering fire for example) and used minimal support (Tim was most impressed with the German infantry gun which is good value) so no tanks etc.

One amusing thing was that Tim's Americans are 20mm while my Germans are 28mm! I confess I thought this would look a bit ridiculous but in fact it worked quite well, possibly because of this: