The first outing for the newly finished IJN fleet saw them take on Mike's British. We used the same scenario cards as in the last game with my objective being to sink 400 points of Mike's fleet and his (unknown to me) to be to collect an agent from one of the islands.
My fleet, largely based on wanting to use the new toys, consisted of the huge Hei Minesweeper (veteran) and a No. 13 Sub Chaser (experienced) plus three T-14 MTBS (inexperienced) and a Large Sampan (inexperienced). Mikes had a couple of Fairmile's, an RAF rescue launch, three Vosper's and a couple of Landing Craft.
The initial set-up:
The fleets manoeuvre for an advantage. The Hei Minesweeper sinks the RAF rescue launch:
I'm continuing to enjoy my Cruel Seas games and using the Japanese was certainly different.
The Hei Minesweeper with veteran crew is certainly deadly, towards the end of the game but for some abysmal shooting it would easily have dealt with the remaining Fairmile and Vosper but it is vulnerable to being torpedoed. The sub Chaser would also have done better if it had not caught fire, being unable to put the fire out gave it a lot more damage (but then it isn't that likely that an experienced crew will put a fire out).
As for the T-14's with nothing to shoot their torpedoes at and only 15 hull points they are almost useless from a fighting point of view though, of course, if the mission had been different, they would have had a role to play.
Having played a few games now in our post game chat we felt that the 'veteran' upgrade for large ships like the Hei was very powerful at a mere 20 points over experienced, the amount of firepower it throws combined with the +2 to hit for veteran and (for the large guns) +1 for fire direction gives it an excellent chance of hitting and if it does, it does a lot of damage.
The other thing we considered was if it should be possible to torpedo a medium sized vessel. This is unclear in the rules (it says you can't then has factors for hitting them on the torpedo table!) and we both felt it might add a bit more to the game to allow this, the torpedoes are good fun and it would make them much more use as, often, neither side will have any large vessels at all. Apparently the rules FAQ (I'd found an errata sheet but not an FAQ) leaves this up to the players so we will probably allow this next time.
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