With two initial victories the Soviet counter-attack is going well. The next game against Gary's Germans sees the Germans attempting to blow up two culverts to slow the Soviets down.
The map is quite cluttered with a number of streams, fences, woods and buildings leaving few open areas to cross. With 12 support points this time I went in for an infantry gun (4), the ever-reliable MMG (3), the inevitable pre-game barrage (2), a flamethrower team (2) and a single entrenchment:
A German squad deploys near the bridge and opens up on the Soviets behind the fence with little effect. The Leytanant rushes up the second Soviet section to support their comrades:
Both sections line the fence and prepare to shoot it out with the Germans:
The rifle team breaks fleeing the entrenchment:
They fare no better than the earlier squad and again the LMG team is wiped out:
I'm finding the large Soviet squads (13 men!) combined with their lack of teams which means they can run without accumulating shock (or having a small LMG team killed), the ability to entrench the entire squad for only one SP and the very effective pre-game barrage great fun to use, it really encourages you to be aggressive with them!
The scenario, "going with a Bang" from the Blitzkrieg book isn't one of the better scenarios either, it is hard to see how it is possible to blow up structures so near the enemy and, in this campaign at least, even if Gary had blown them up it wouldn't have helped him anyway as all it results in is the Soviets not having vehicles which they can't anyway until turn 5.
With only two maps left now and both German platoons rather battered it is looking tough for the Germans while the Russians are on a roll!
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