A bit of a change for me last night with my first evening game at the club for over a year joining in a multi-player Sci-Fi skirmish game organised by Gary with some rules amusingly called 'Space Weirdo's'!
Played on a table with some of Gary's excellent home made terrain the objective was to rescue a prisoner being escorted out of town in a convoy. My character was 'Pyro' and was appropriately armed with a large flame thrower:
It appears the prisoner does not want to be 'rescued' and breaks through the roadblock. Pyro rushes (slowly) back to where the action is:
All of my team survived but we failed the mission as we couldn't rescue the prisoner who in fact didn't want to be rescued!
The rules were quick and easy to pick up (from absolutely zero pre-game knowledge). They gave a quick fun game with some interesting choices over which order to use characters and some extra actions which everyone had to agree over.
If I play again I doubt I'd choose the flame thrower as a weapon, it would be fantastic if the opposition stood in one large close packed group and let you get close enough to fire at them but otherwise seemed a bit limited.
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