Andy and I played the second part of or 'Murmansk' Nimitz campaign last week. When we left it the convoy had made it about half way and was still undiscovered but the Germans were closing in rapidly with an undetermined force which must be strong in numbers as they hadn't committed much in the way of ships yet:
The Germans then successfully identified the convoy (TF 3) with a destroyer. To prevent the German main fleet attacking the convoy TF 6 engaged the main German fleet. Unfortunately the British lost the initiative and had to set up first. HMS York leads followed by Howe, Belfast (damaged in a previous air strike) and Rodney. The destroyers HMS Jervis, Khartoum, Kelly and Jackal form a second line:
The Germans lose three Destroyers sunk and two crippled. The British lose the Howe, Belfast, York, Kelly and Jervis! It's all over for the British with only the damaged Rodney together with Jackal and Khartoum escaping:
As ever with Sam's rules there is a lot to think about for future campaigns. It's apparent that I didn't pick a suitable force really (too many aircraft that I never used for example), my task forces were badly organised and in the final battle I both underestimated the abilities of the Tirpitz and Scharnhorst and overestimated the dangers of torpedo attacks.
Our next campaign will be the Sicilian convoy scenario where my British will take on the Italians. I'll certainly be trying to incorporate the lessons from this defeat in my plan for the next game!
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