Friday, 11 September 2020

TMOCB Firebase attack

With the interior of the firebase finished and the exterior produced from assorted old scenery it was time to try out the firebase scenario for TMOCB.

This scenario uses the US forces as normal with the NVA supported by some sappers attacking the base.

Lt. Donovan deploys his men to hold the base, attaching himself to the artillery battery. Sgt Rambo holds the ammunition bunker, Sgt Barnes the accommodation bunker and Sgt Elias the command bunker. the force is supported by a couple of M113's parked on the helipad:

NVA sappers appear at the perimeter and try to destroy the defences:

Some of the sappers are killed:

Others, however, break into the base:

Following up the sappers the NVA main force assaults. The mortar battery falls and Sgt Elias' men are under heavy pressure around the command bunker:

More NVA storm into the base though some of the perimeter defences hold out:

Several of Elias' men are down and the situation looks grim until Sgt Rambo leads a counter-attack:

Rambo's men shoot down several NVA around the captured mortar battery:

The other end of the base has just seen a few sporadic sapper attacks which have been repulsed. An NVA artillery strike hits the area and takes out one of the US gun crews:

Rambo assaults the NVA holding the mortar battery and drives them out wiping out the NVA section in the process. The casualty markers show where the fighting has been heaviest:

The other end of the firebase has been secured and Sgt Barnes starts to move his men up to engage the remaining NVA:

With few NVA left and the Americans in a strong position the NVA withdraw:

The final casualty count:

This was certainly different to the searching villages or rescuing downed aircrew scenarios. The action was fast and brutal from the start with casualties quickly mounting.

I think I need to read the rules again now I've had a trail game and pick up some of the differences for the scenario, for example in this one both sides have cache loops which cause events. Neither side used them but perhaps they should. Many of the events are artillery strikes though which are risky for both sides as they are in such close proximity! I also need to re-read the morale rules, one of the changes for the firebase game is that neither side can evacuate casualties which means that, together with the close proximity of the units, they can lose a lot of their action dice to morale failures.

It was interesting though and I can see that there are a few different ways you could approach it both as the NVA (concentrate the attackers or attack all around the base in weaker numbers?) and the US forces (defend the bunkers or try to defend the perimeter, emphasise shooting or add in some assaults as well?).

This was my 7th solo game of TMOCB so I think I've had a fair return on the investment as well as enjoying painting all the figures, vehicles and scenery for the project. I'm sure I'll play some more in the future!

Tuesday, 8 September 2020

Blucher Battle of Borodino, 7th September 1812

Sean had produced a scenario for a scaled-down Borodino game a while ago so we decided to give it a run out on a club afternoon. Sean had the French while I took the Russian's. Even though the battle was scaled down the armies were still quite large, with around equal numbers but the French having a quality advantage and the Russians an excellent defensive position.

The Russians deployed with some Militia holding the woods on their left, the 1st Army holding the central hill, the 2nd Army the hill with the Raevsky Redoubt (which we forgot to bring with us!) and the Guard and Cavalry Corps in reserve. A screen of Cossacks was thrown forward to delay the French. The French placed their Polish on the right, the main body of French in the centre supported by the Guard, their Cavalry Corps in reserve and the Italians on the left:

The Poles advance quickly on the Russian left while a mass of French infantry move forward in the centre. The Cossack screen has withdrawn on the flanks but stands firm in the centre to buy time:

The Italians start to cross the river:

The French infantry attempt to drive off the Cossacks by musketry but don't do them much damage. Holding the river bank they will be hard to dislodge by infantry:

The Cossack's resistance has forced the French to commit their Cavalry Corps to drive them off:

Remarkably the Cossacks survive being attacked by a Cuirassier brigade and a Dragoon brigade though they are forced back:

Meanwhile the Poles close in on the Russian militia defending the Russian left fank:

Having committed the Cavalry Corps the French throw them forward again to try to finally drive off the Cossacks and Russian artillery holding the hill. As a precaution much of the Russian infantry on the hill adopts a 'prepared' formation in case the cavalry break through:

On the Russian right the Italians are now faced with another river to cross before they can engage the 2nd Army. The Russians prepare to face off the attack and send some extra troops to face it:

The valiant Cossacks are finally dispersed but the artillery holds on. The French cavalry has taken quite a lot of damage and been repulsed for now while the Russian infantry on the hill is largely undamaged:

The French cavalry withdraw as their infantry start to cross the river. The Poles begin their attack on the Militia in the woods:

The French Imperial Guard has also moved up, half supporting the attack in the centre while the other half moves towards the Italians who are faced with crossing the river against superior numbers of Russians at the moment:

The Poles drive some of the Militia back but the heavy terrain means the attack is slow in developing:

The entire battlefield! The Russian left flank has been driven back and some of the Russian Guard are sent to bolster the Militia against the Poles. In the centre the Russian infantry and artillery (now very low on ammunition) closely supported by the Russian cavalry corps await the attack of the French infantry and Guard. On the Russian right there has been little action so far.
 
The Poles assisted by some German infantry push the Militia back further outflanking the end Russian brigade on the hill:

French attacks drive off the remaining Russian artillery in the centre:

The French launch a massive attack on the hill. The Russians are hoping night will fall soon:

The attack is beaten off other than on the left of the line where the end Russian brigade was driven back by the attack of the French infantry to the front and the German infantry in the flank. It is a breakthrough of sorts but the Russians have reserves available to counter it:

On the left the Poles have run out of steam and are largely a spent force:

A second wave of French attack in the centre but are thrown back again. On the right the Italians prepare to cross the river but it is almost nightfall:

Most of the French army has taken heavy losses and is unable to mount further attacks with any prospect of success. The remaining Russians stand firm and the French decide to withdraw leaving the field to the heroic defenders of the Motherland:

It was an impressive looking game with two substantial armies battling it out to the end.

From the Russian perspective the Cossacks in the centre did a fantastic job holding back the French for four or five of their turns (when they only get fifteen turns in the day). Normally I'd have withdrawn them after they stopped the French using march moves but in this case facing infantry and with the stream to protect them I decided to leave them to fight it out. They were undoubtedly fortunate to survive both the French infantry firing at them and the attack by two French cavalry brigades.

The pressure of losing so much time then told on Sean as he sent in the cavalry first without infantry support then, once the cavalry had been repulsed, was forced to send his infantry in without taking time to weaken the Russian line with skirmish fire.

I think it was a tough scenario for the French, the left flank of the Russians was secured by the woods which I could fill with the Militia confident that their problems facing cavalry and firing poorly wouldn't be such a disadvantage as they would be in the open. The centre and right flank had all the rivers covering them making it hard for the French to co-ordinate their attacks and slowing them down considerably.

With the hindsight from playing this game as the French I think I'd deploy as much artillery in the centre as possible and use that and a single cavalry brigade to drive off any delaying Cossacks then bombard the Russian line. Meanwhile I'd send the Poles and Italians down both flanks and hope to draw off some of the Russian reserves to counter them. Once I'd shot away all the artillery ammunition in the centre I'd then use a march move to throw in the French infantry followed up by the Guard and Cavalry Corps to try to break the Russian centre. I'm not at all convinced this would change the result though.......

Sunday, 6 September 2020

TMOCB Firebase ready for action!

More additions to the Firebase I've been working on for TMOCB, again from Britannia Miniatures.

The command bunker:

This model has some nice interior detail:

A mortar emplacement:

Something that isn't strictly needed (it is meant to be the latrines in the game!) is a Watchtower. This is a hefty model as the wooden structure holding the tower up is cast in metal:

I must admit I much prefer the ones I bought from Britannia to the ones I made but the home-made ones don't look too bad and kept the cost down. I think I'll add a flagpole with the Stars and Stripes and maybe some signage to the bunkers.

So now the interior is pretty much done I've had a hunt through my various terrain boxes to see what I could come up with for the perimeter and laid out the whole Firebase:

The sections with the logs on top and a wooden fire step supported by gabions are thirty-odd years old an were bought for my AWI Rebel army but, I think, don't look too bad at all. Half the wire entanglements are from 4Ground and the rest home-made originally for Chain of Command.

Britannia do a some really nice casts for the perimeter but needing 12 straight sections and 4 corners (assuming the sections they do are around 6" long) so at £4.50 a section that would cost £72 which is probably more than I want to spend on some terrain I'll rarely use though given the vast expansion in the budget for the Vietnam collection lately (an echo of the actual war I suspect, started off with 'oh I'll just paint up those two boxes of plastic infantry I already have' and ended up with a huge budget over-run for scenery, figures and vehicles!) I may be tempted.

First of all though I'll give the scenario a game and see how it goes! 

Saturday, 5 September 2020

National Army Museum Chelsea

With the lockdown easing we have been visiting a few attractions/museums to take advantage of the lack of crowds and allow a more relaxed look at places.

I thought I'd take the short trip to the National Army Museum in Chelsea on a quiet Friday afternoon where I almost had the place to myself.

A B.E.2 WW1 plane:

A Universal Carrier from around the D-Day period:

The evolution of British cavalry from the ECW to the Napoleonic Wars:

The same for the Infantry:

A bearskin from a Napoleonic French Imperial Guard uniform:

Wellington and Napoleon, featuring Wellington's cloak and hat and Napoleon's horse:

The battle of Waterloo model made by Colonel Siborne:

King Cetshwayo's walking stick, a Zulu shield, Assegai and Knobkerry plus a British Martini-Henry rifle:

The battle of Islandlwana:

Half a Churchill tank:

Items related to tank warfare, must admit I had not realised how big those anti-tank rifles were:

A poster for the Waterloo movie:

Another poster, this one hand made by a child in WW2 to encourage people to grow their own food:

Laurence of Arabia's robes:

A Bengal Lancer unifrom:

I've been visiting the NAM for many years since the 80's. For a long time it was crammed full of "things" arranged in many dimly lit glass cabinets by conflict and numerous oil paintings of various battles and generals.

In 2014 it had a three year revamp opening again in 2017 and I think I'd only visited once since the reopening.

It has certainly changed to what seems to be the 'modern' way of presenting museums. The galleries are now organised by themes such as 'Soldier', 'Army', 'Society' and 'Battle'. Each of these themes brings together items from various periods and is accompanied by (literally!) walls of text together with some more interesting audio recordings.

I must admit I think I preferred the old-fashioned system, while it is easy to access text and information through books and/or the internet actually seeing some of the items from the periods involved is much harder and the museum must now display a very small fraction of the items it has.

I'd think there must be a happier medium between museums such as the revamped NAM and very old-fashioned ones like the Belgian army museum which displays vast numbers of "things" with absolutely no explanation about them at all!