Monday 25 July 2022

ADLG-R Polish v Ottoman Turks

My second ADLG-R game in a row had my Polish taking on Dave's Ottoman Turks. I thought it would be an interesting contrast between the arquebus armed Poles and the bow armed Ottomans. I had two commands of cavalry and a single large command of Polish foot, heavy artillery and the rarely-employed in FoGR war wagons!

The Poles won the initiative and attacked in the plains:


The mighty Polish cavalry on the left and centre:

The less mighty Polish foot on the right:

The Polish mounted rush forward to overwhelm the Ottoman horse while the Ottoman Janissaries (with markers for half their bases as Dave didn't realise that in ADLG-R "battle troop" infantry are two bases joined into one per element:

Ottoman cavalry try to escape the Poles but are forced to turn back and fight. Meanwhile the Janissaries are making short work of the Polish foot and war wagons:

At this stage the battle still looks in the balance, the Polish horse are doing well but the infantry are collapsing:

A whirling mass of men battling for supremacy!:

The Polish foot are wiped out and the army breaks:

A fairly short game with lots of action! Dave skilfully used his mounted wing to delay and hold up the Polish cavalry while his infantry overwhelmed the Polish infantry. 

As with FogR the arquebus seems to be a dismal weapon for foot units, against bows the bows have double the range (4MW compared to 2MU) plus bows get a +1 firing at mounted. The only positive for the arquebus is that everything has a protection of 1 but, by this period, armour is becoming less and less common. I suspect I'd even rather have bows than muskets as they still out range them (by 4MU to 3MU) and you get the +1 firing at mounted. Having said that we did miss one part of the rules where it states that in the event of a tie when shooting arquebus armed foot inflict a hit which might have made a little difference.



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