Wednesday 20 September 2023

Blucher 1809 Austrian v French

Our second 6mm game of Blucher, this time using 300 points of Austrians against Sean's French. Sean managed to out-manoeuvre me at the Scharnhorst map stage giving him 6 VP to my 4 VP, though with one of Sean's VP being on table if I could capture it we'd be equal on 4 VP each:

Both sides had three columns on table and one off-table, I had one potentially arriving on the French left flank while Sean had one arriving behind his left flank.

The initial set up. The Austrians plan is to capture the VP village the French hold on the Austrian left, attacking it with an infantry corps supported by the reserve corps which is deployed in the centre. The Austrian corps on their right will cross the stream and redeploy to the right of the reserve corps:


The Austrians waste no time moving to attack the village and starting a preliminary bombardment with heavy artillery:


The corps on the right flank redeploys across the stream as planned:

The French defend the village with infantry and a dragoon division:

The plan unfolds with the reserve corps moving up to support the attack on the village. the French, however, have countered with a cuirassier division in their centre:

Austrian hussars clash with French dragoons but get the worst of the combat:

Grenadiers from the reserve corps are more successful, breaking a French allied infantry brigade:

The Austrian attack progresses while the reserve corps cuirassiers hold off their French counterparts:

The Austrian hussars regroup behind their infantry, surprisingly the infantry are quite successful at shooting down French dragoons:

The overall picture (other than the columns which were off-table and had now arrived but were not really engaged at all):

Austrian grenadiers demolishing more French allied infantry:

Gaps are starting to appear in the French lines with brigades starting to break on both sides:

At this point after three hours with battle fatigue setting in we still had several turns to play until nightfall and both armies were a fair way from their break points so we decided to stop here. 

The French line was staring to collapse but the Austrians had suffered similar losses and both sides had several vulnerable brigades so the outcome was very much in doubt still. 

Playing at 300 points with 6mm armies certainly makes it look like a battle, but the extra MO to move units every turn (three MO dice instead of two at 200 points) results in the turns not unreasonably taking longer to play and it being somewhat easier to withdraw damaged brigades before they rout. A smaller table might have helped but I'm not sure how much as it is the MO dice that limit what you can do really, not the table size (the same issues arise in 300 point 15mm games where the table is relatively smaller).

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