The second scenario in the Eastern Front 'O' Group supplement is 'Roads to Moscow' following on from Dave and I's play through of Scenario 1.
The forces are a bit bigger in this scenario with both sides having access to armour in numbers. The Germans have to capture the town of Voin in 25 turns or force the Soviets to withdraw. As previously I took the Soviets and Dave the Germans. The town of Voin is in the middle of the table:
The Germans immediately mass on the Soviet right with armoured cars, tanks and infantry moving forward:
The Soviets respond with an ambush by two BT-7's dug in on the hill and an infantry platoon:
While the BT-7's have some success, driving off the German armoured cars and destroying one of them, the Soviet infantry take a battering becoming suppressed and losing two platoons:
The initially deployed Soviet infantry company is wiped out so a second deploys behind the hill together with four T24/76's to hold the flank. The Germans have made good progress moving up on the Soviet right:
The BT-7's have done a sterling job holding back the German armour. Unfortunately the Germans manage to deploy an 88mm gun which promptly and scarily wrecks a T34:
Desperate to deal with the 88mm the Soviets shoot everything at it that can, the last possible shot finally taking it out:
The town is still relatively peaceful and in no danger yet:
A German artillery strike rains down on the hill destroying a BT-7 and badly damaging the two nearby T-34's and Soviet infantry:
The Soviets desperately rally their men:
The last BT-7 is finally brewed up, for light tanks they put up a great fight against superior German armour:
At this point we finished the game. I think we'd probably got through maybe 12 to 15 turns so there were still another 10 or so to go. The Soviets had lost some infantry and most of their tanks while the Germans had lost far less they had not really got any closer to taking the town so the game was definitely still in the balance and could have gone either way.
'O' group are an interesting set of rules but quite hard to pick up I think, as with the first game we did several things wrongly on post-game re-reading of the rules.
I suspect you'd need to play quite a bit to get the hang of the rules, how best to use your troops and speed up the turns which is fine (and indeed good) if you want to play a lot of games but perhaps not so suitable for the odd game now and then which is probably what I'll actually play.
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