Another game of 'What a Cowboy; this time with my Mexicans taking on Dave's Yankee's partly as I wanted to use some newly finished Mexican/Mediterranean/North African buildings I'd recently finished.
My gang consisted of Tuco (Legend), Big Pedro (Shootist with rifle), Loco, Raoul and Ernesto (Greenhorns) and a Henchmen group (The Three Amigos). Dave's Yankees had a more even spread of abilities with several shootists but no legend.
The mission for the Yankees was to rescue a captive being held by the Mexicans:
In this game I think I made better use of the Bonanza tokens and the legend abilities of Tuco though I still forgot mostly to use the Desperado cards. Mostly the victory was down to Dave's lack of ability to dodge, he hardly managed to dodge any shots and largely missed when he fired!
Having played a few games now I quite like the way the game plays but it very much lacks the depth and variety of Dead Man's Hand.
In WAC everything is very generic on the character front so you can't give your gang a distinct flavour and way of operating which very much occurs with DMH. The differences between the various gangs (cowboys, lawmen, outlaws, desperados, bandits and Apache's among others) is really brought out in DMH and there is much more depth to each character. However, DMH is more complicated to play and learn so perhaps less suited to casual play.
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