Tuesday, 17 October 2023

What a Cowboy Mexicans v Yankee's

Another game of 'What a Cowboy; this time with my Mexicans taking on Dave's Yankee's partly as I wanted to use some newly finished Mexican/Mediterranean/North African buildings I'd recently finished.

My gang consisted of Tuco (Legend), Big Pedro (Shootist with rifle), Loco, Raoul and Ernesto (Greenhorns) and a Henchmen group (The Three Amigos). Dave's Yankees had a more even spread of abilities with several shootists but no legend.

The mission for the Yankees was to rescue a captive being held by the Mexicans:


Raoul takes up position on a rooftop and observes the advancing Yankees:


The Three Amigos cautiously advance:


Big Pedro, Raoul and Tuco combine to take out the Yankee leader:


The Three Amigos try brawling another Yankee:


One of the Three Amigos goes down while Loco and Raoul move to support them:


Tuco guns down another Yankee:


Ernesto puts another Yankee down:


With only two men left and no injuries to the Mexicans at all the Yankee's flee giving Tuco and his men a comprehensive victory! 

In this game I think I made better use of the Bonanza tokens and the legend abilities of Tuco though I still forgot mostly to use the Desperado cards. Mostly the victory was down to Dave's lack of ability to dodge, he hardly managed to dodge any shots and largely missed when he fired!

Having played a few games now I quite like the way the game plays but it very much lacks the depth and variety of Dead Man's Hand. 

In WAC everything is very generic on the character front so you can't give your gang a distinct flavour and way of operating which very much occurs with DMH. The differences between the various gangs (cowboys, lawmen, outlaws, desperados, bandits and Apache's among others) is really brought out in DMH and there is much more depth to each character. However, DMH is more complicated to play and learn so perhaps less suited to casual play.


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