Gary has been running another splendid campaign based on the Caribbean this time around the 7YW period. I represent the British with other players taking the French, Spanish, Dutch and Buccaneers.
Until now all the action had been at sea and, as I'm not that keen on naval games, other players have been commanding my fleet with a fair bit of success!
My main aim in the campaign was to capture the Grand Turk Islands to reduce piracy in the area (it was held by the Buccaneers). I sent a powerful fleet to take the Islands but, when it got there, discovered the Spanish had already landed and driven the pirates out!
A naval battle followed in which the British fleet had much the better of an action with the Spanish fleet, capturing some, destroying others and driving the rest away.
Following the naval battle the British decided to land a strong force on the Island and take it from the Spanish. I was unsure what force the Spanish had on the Island so I committed five groups of Marines, one of Regulars, one of Light Infantry and a group of Frontier Militia which was a substantial force, The Spanish were commanded by Cley.
The landing was largely unopposed with the Spanish apparently attending a religious service in the Church!
The British landing went very well with the entire force moving off the beach while the Spanish were still engrossed in the interminable Catholic sermon in the church:
The British Light Infantry moved into the walled enclosure. Still no Spanish troops appeared:
Finally some Spanish Line moved out of the church and formed up. Spanish skirmishers moved into the building to the right of the church:
More Spanish followed, a large mob of aggressive sailors dashing down the road:
The British Light Infantry pour fire into the Spanish Line inflicting heavy losses before the Spanish even manage to fire a shot:
Two groups of Marines open up on the advancing Spanish Sailors. Numerous hits only result in five shock for the Sailors. It will at least slow them down:
Despite the shock the Spanish Sailors manage to attack the British Light Infantry:
Disastrously for the British they are wiped out (apart from the officer) but they inflict a few casualties in the combat:
The Frontier Militia and the second formation of Marines are now firing into the Spanish Line which is struggling to respond:
The Spanish Line formation is broken and they fall back towards the church:
The Marines on the right drive back the Spanish Sailors. The British Regulars are now in a position to open fire as well:
The Spanish Line are now very badly off as are the Sailors:
The British left advances to follow up the retreating Spanish:
The advance continues. Two groups of Spanish Grenadiers sneak out of the rear of the church which they have steadfastly defended (or refused to leave) since the start of the battle!:
The British continue to advance and have driven the Spanish Skirmishers from the building they were occupying. The remaining Spanish apart from the Grenadiers are now fleeing for their lives:
The Spanish are pushed beyond the church:
The Spanish Grenadiers advance but it it too little too late:
The British now control the town and the battle is over:
With no fleet the Spanish have nowhere to retreat to and are dispersed. The British losses were relatively low, six Light Infantry, three Marines and a Frontier Militiaman.
I definitely had the best of the early moves with all of my force arriving quickly and activating frequently. Cley was very unlucky with his most powerful unit, the Grenadiers, who didn't activate at all until the battle was pretty much over. Perhaps they had been at the communion wine?
I also made good use of 'Sharp Practice' something I learned from the competition I played in last year which showed me how effective regular troops with the Sharp Practice ability could be.
Now the Fleet will probably have to return to Jamaica as rumour has it that Montego Bay has fallen to a pirate rabble, the insolent dogs need teaching a lesson!
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