Game two of Dave and I's mini-Sudan campaign saw the British, having been thwarted in their efforts to rescue the missionary and his daughter in the first game, attempting to fall back to their supply base on the Nile:
The British column arrives:
Another mass of Dervishes arrives while the British deploy into the palm grove to meet the attack:
The Dervishes follow up to finish the job:
Another victory for the Dervishes, achieved I think with fewer casualties than last time. In the post-game chat we both felt it seemed very difficult for the British to stop the Dervishes despite the firepower of the British.
With the addition of 'fervour' to the Dervish warriors they move faster and absorb shock very well allowing them to contact the British in one solid group, exacerbated by the fact that I had noticed the Dervishes could 'step out' for a single command card giving them the potential to move huge distances so long as they can stay in a single group of mobs.
However, I'm not convinced yet things are hopeless for the British, when we first started playing CoC it seemed impossible to attack but gradually we worked out the tactics to overcome most of the problems and produce a more balanced game.
In this case as the British you'd need to try to break up the Dervish mobs in some way and make sure they can't rush you easily from terrain (easier said than done of course!). One thing I did notice was that the British can fire a 'crashing volley' for only one command card which might be worth doing for their initial volley at least to try to reduce Dervish fervour before contact.
The third and final game of the series has the British landing a force to try to rescue the missionary held captive in an old fort on the Nile by the Dervishes. For some reason the Dervishes get less units in this game so perhaps they will have a tougher time!
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