The second mission of the competition found the French attempting to rescue a captured French officer held in a church by a single group of Alex's British. The British had to dice to see if they could bring units on when activated and started at the other end of the table to the church while the French start close to the church and quickly start bombarding it with their Horse Artillery:
The British in the church are being whittled down and the Voltigeurs move forward to add their fire in. The French are hoping that the captured French officer won't get killed in the crossfire:
The British had failed to bring anyone on to the table while the third group of Voltigeurs was closing in on the British deployment point. Just in time the British got some Hussars to arrive and threaten the Voltigeurs:
The Voltigeurs retire from the Hussars while Gerard bring up the French Fusiliers in support:
The British in the church are wiped out and the prisoner rescued. The second group of British Hussars menaces the Voltigeurs:
One group of Hussars charges the Voltigeurs and catches them running away. Gerard lines the hedge with the Fusiliers to try to hold the British back:
Amazingly the Voligeurs defeat the Hussars and send them packing:
The second group of Hussars has charged the French Horse Artillery but again perform feebly being repulsed and then shot down by Gerard's Fusiliers:
This time it is the opposition who decide to withdraw, with the prisoner rescued and their cavalry dispersed the situation was not going to improve for them.
I played this scenario at Britcon as well and have to say it is rather unbalanced against the Allies. Attacking the men in the church is pretty much bound to fail while shooting them all is comparatively easy (though at the risk of accidentally killing the prisoner) and with the deployment restrictions on the British they are very unlikely to get any support up in time.
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