I wasn't intending to try Infamy just yet but being unable to play at the club anymore and a visit to the Orc's Nest shop resulting in an impulse purchase of the rules and cards last week changed that.
After a quick read through and the impression that it was basically Sharp Practice with sticks I thought I'd give it a go as a solo game using my 25mm Late Romans as Early Imperial Romans and some Carthaginian Gaul's and Spanish as Germans.
With room for only a 4x4 ft table I used just the fixed lists and put down some terrain. The Romans quickly appeared and started to move into the Germanic wasteland:
The Germanic warband leader attempts to raise the fervour of his men. They are less than impressed and appear unenthusiastic to face the advancing Romans losing most of their fervour!:
After a slow start I quite enjoyed the game. It is a bit different to Sharp Practice (which to some extent is confusing) and, on this small game, it seemed quite hard to inflict losses on units (though it was easy to inflict shock on them). At the end of the game both sides still had high force moral levels despite losing a few units each. The way the flag cards are used is quite different as you can't use them to activate units apart from at the phase end and they are mainly used for actions instead. I'll definitely need to re-read the rules again as I'm sure I did several things wrongly.
The German slingers were very effective but the warband groups are much less effective than the Legionaries so for the Germans I suspect it is vital to weaken the Legions before they contact the warband units. I also think they could have made more use of their ambush ability but of course that's hard to do in a solo game.
When we are able to play again I think I will try to arrange a game and see how it works on a full-size table with a proper scenario.
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