Gary and I played our second game of 'Rebels and Patriots', this time with me using Hessian's and Gary using his Continental's.
We tried Scenario B 'The Great River Chase' with the Hessian's escorting three rafts downriver. Gary made the rafts and we used Dave's river which was not really wide enough so had to have very muddy banks! I allocated the Hessian Grenadiers to the rafts while Gary set up on either side of the river:
The raft's set off with two making good progress and one lagging behind. The Rebels open fire on the rafts while the Hessian line infantry and artillery deploy to help defend the rafts:
The first two rafts press on while the crew of the last one start to take losses:
The first raft prepares to run the ford with Rebel cavalry and skirmishers lurking on the bank. The third raft has caught up but the crew has been reduced to a single man :
The Rebel cavalry attacked the raft with the sole man on it but he heroically beats them off:
The Hessian infantry start to outflank the Rebels on the near bank. One raft has run the ford and the second is ready to run it next. However, the third raft now has no crew as the last man was shot down, it will now just drift!:
The second raft runs the ford despite getting attacked by the Rebel skirmishers:
Two raft's head off downstream successfully, the last raft was captured by the Rebels though when it ran aground so it is 2-1 to the Hessian's:
The raft part of the scenario was good fun with the random movement of the rafts, the odd collision with immovable objects and the heroics of the crew. Gary very much concentrated on the rafts while the rest of my Hessian's tried to distract him and disrupt his units.
The rules played better this time I think as we corrected some of the mistakes we made in the first game. There is the potential for a bit of movement but the table is congested as it is only 4 x 4 ft.
Probably SP gives a more characterful game but it does take longer than R&P. Certainly the rafts were a great idea and more fun than the usual 'struggle and fail to get a wagon across the table' scenario in many skirmish games.
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